ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 77.568726
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{-0.639026, -7.7486e-007, -0.759504, -25329.5}, {-0.769185, -9.38773e-007, 0.630983, 1438.97}, {-1.22123e-006, 1, -0.158158, 1749.84}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3333]
displayWindow (box2i): [0, 0, 4999, 3333]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
CMasking_Mask003.A (half)
CMasking_Mask003.B (half)
CMasking_Mask003.G (half)
CMasking_Mask003.R (half)
CMasking_Mask004.A (half)
CMasking_Mask004.B (half)
CMasking_Mask004.G (half)
CMasking_Mask004.R (half)
CShading_Caus
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 83.917480
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{0.979767, 1.20327e-006, 0.19728, 6216.72}, {0.200141, 2.38419e-007, -0.96576, -11792.3}, {-1.22279e-006, 1, -0.168489, 2171.14}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3333]
displayWindow (box2i): [0, 0, 4999, 3333]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
CMasking_Mask003.A (half)
CMasking_Mask003.B (half)
CMasking_Mask003.G (half)
CMasking_Mask003.R (half)
CMasking_Mask004.A (half)
CMasking_Mask004.B (half)
CMasking_Mask004.G (half)
CMasking_Mask004.R (half)
CShading_Caustics.
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 73.739792
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{-0.698646, -8.64267e-007, -0.709982, -30526}, {-0.715468, -8.64267e-007, 0.693289, 11431}, {-1.22731e-006, 1, 0.123599, 9287.3}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7559, 5039]
displayWindow (box2i): [0, 0, 7559, 5039]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
CMasking_Mask003.A (half)
CMasking_Mask003.B (half)
CMasking_Mask003.G (half)
CMasking_Mask003.R (half)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 72.832756
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{0.7061, 8.64267e-007, 0.689684, -1807.43}, {0.708112, 8.49366e-007, -0.687724, -33261.2}, {-1.21912e-006, 1, -0.226653, 917.708}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3332]
displayWindow (box2i): [0, 0, 4999, 3332]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 113.001503
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{-0.440229, 0.121855, -0.889579, -39451.8}, {-0.897886, -0.0597461, 0.436155, -233.624}, {-1.2219e-006, 0.990748, 0.135714, 13580.4}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 7559, 5039]
displayWindow (box2i): [0, 0, 7559, 5039]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
G (float)
R (float)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 0.000000
cameraFarRange (float): 10000.000000
cameraFov (float): 83.974426
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 12387.969727
cameraTransform (m44f): [{-0.907463, -1.11014e-006, 0.412553, 6059.39}, {0.420132, 5.21541e-007, 0.891091, 12833.1}, {-1.2218e-006, 1, -0.189096, 2373.36}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3333]
displayWindow (box2i): [0, 0, 4999, 3333]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
B (float)
CESSENTIAL_Reflect.A (half)
CESSENTIAL_Reflect.B (half)
CESSENTIAL_Reflect.G (half)
CESSENTIAL_Reflect.R (half)
CESSENTIAL_Refract.A (half)
CESSENTIAL_Refract.B (half)
CESSENTIAL_Refract.G (half)
CESSENTIAL_Refract.R (half)
CESSENTIAL_Translucency.A (half)
CESSENTIAL_Translucency.B (half)
CESSENTIAL_Translucency.G (half)
CESSENTIAL_Translucency.R (half)
CGeometry_ZDepth.A (half)
CGeometry_ZDepth.B (half)
CGeometry_ZDepth.G (half)
CGeometry_ZDepth.R (half)
CMasking_ID.A (half)
CMasking_ID.B (half)
CMasking_ID.G (half)
CMasking_ID.R (half)
CMasking_ID001.A (half)
CMasking_ID001.B (half)
CMasking_ID001.G (half)
CMasking_ID001.R (half)
CMasking_Mask.A (half)
CMasking_Mask.B (half)
CMasking_Mask.G (half)
CMasking_Mask.R (half)
CMasking_Mask001.A (half)
CMasking_Mask001.B (half)
CMasking_Mask001.G (half)
CMasking_Mask001.R (half)
CMasking_Mask002.A (half)
CMasking_Mask002.B (half)
CMasking_Mask002.G (half)
CMasking_Mask002.R (half)
CMasking_Mask003.A (half)
CMasking_Mask003.B (half)
CMasking_Mask003.G (half)
CMasking_Mask003.R (half)
CMasking_Mask004.A (half)
CMasking_Mask004.B (half)
CMasking_Mask004.G (half)
CMasking_Mask004.R (half)
CShading_Caustics